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by MERLANCE
Wed May 01, 2013 7:28 pm
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Josef hears no acknowledgement of his announcement.
by MERLANCE
Sun Apr 28, 2013 1:37 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Josef gets no answer at the door. Its not locked and opens with ease. Opening it, he sees a workshop, where the previous occupant has some bows and arrows in various states of completion. Theres another door in the back which is barred and has some furniture stacked up against it.
by MERLANCE
Thu Apr 25, 2013 2:46 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

The building is two stories, with stairs leading up behind the counter. There is a door under the stairs that presumably leads to a back room. Zati finds a burlap sack that could hold 200 bolts or arrows.
by MERLANCE
Thu Apr 25, 2013 2:33 am
Forum: RPG This!
Topic: MERLANCE's Campaign Discussion Thread
Replies: 693
Views: 65793

Re: MERLANCE's Campaign Discussion Thread

Yeah, you need the strength bonus to use it effectively. Longbow, Composite You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifi...
by MERLANCE
Thu Apr 25, 2013 12:36 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Ara regains 14hp (5+2, 5+2).

Gorth initially fails at opening the lock, so instead elects to take 20 and two minutes on it.
by MERLANCE
Wed Apr 24, 2013 1:18 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Josef, Gorth, and Zati systematically search for anything of use. The search proves fruitful, and the party finds some interesting weapons: A Mighty Composite Longbow with a +1 strength bonus A normal masterwork longbow A Might Composite Longbow with a +3 strength bonus. 2 masterwork crossbow bolts ...
by MERLANCE
Tue Apr 23, 2013 1:55 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Josef and Zati follow Gorth in, with Trudy right behind. The shop is full of dead zombies, broken glasses, and what looks like a half eaten elf, who is holding a bow. The zombies all have multiple arrows piercing them, nearly all in the head or chest. It would be reasonable to assume that whoever sh...
by MERLANCE
Sat Apr 20, 2013 10:48 pm
Forum: Open Discussion
Topic: Goals...
Replies: 18
Views: 4532

Re: Goals...

Have you driven without a license, or just not driven? I imagine the former is more common than the latter. I didnt get mine til I was 26. I still never drive.
by MERLANCE
Sat Apr 20, 2013 4:07 pm
Forum: RPG This!
Topic: MERLANCE's Campaign Discussion Thread
Replies: 693
Views: 65793

Re: MERLANCE's Campaign Discussion Thread

I did read what you said. I was waiting to see if Gorth was ging to post anything. I figured a week would be enough time to see if he would I can't rightly say what to do now. If Ara hadn't spent the time healing he would be dead at best, and a zombie at worst. And I have been pulling my punches on ...
by MERLANCE
Mon Apr 08, 2013 2:28 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Gorth moves up past Zati and sneaks into the shop.
by MERLANCE
Wed Apr 03, 2013 12:55 am
Forum: RPG This!
Topic: MERLANCE's Campaign Discussion Thread
Replies: 693
Views: 65793

Re: MERLANCE's Campaign Discussion Thread

Just move on, on your own, once you get him inside and give him a few minutes to dry off he will awaken.
by MERLANCE
Tue Apr 02, 2013 1:22 am
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

The street immediately in front of the building seems quiet. The front door of the building is open, the front, iron barred, display window is shattered, and theres a heap of dead zombies at the door, at least five of them, covered in arrows.
by MERLANCE
Fri Mar 29, 2013 9:21 pm
Forum: RPG This!
Topic: MERLANCE's Campaign Discussion Thread
Replies: 693
Views: 65793

Re: MERLANCE's Campaign Discussion Thread

He is still at 0hp in the alley, but Kurt is with him. Zati, you, CF, and AF moved up. Gorth is standing somewhere between you and Ara.
by MERLANCE
Fri Mar 29, 2013 5:11 pm
Forum: RPG This!
Topic: MERLANCE's Campaign Play Thread
Replies: 542
Views: 55984

Re: MERLANCE's Campaign Play Thread

Josef, Zati, CF and AF go to the door of the fletchers that the zombies were beating on. Its locked. There is a second floor window that looks like it was boarded up. (This is the back door by the way)

Kurt remains with Ara, who is still unconscious. Gorth is between the two groups.
by MERLANCE
Thu Mar 28, 2013 1:43 am
Forum: RPG This!
Topic: MERLANCE's Campaign Discussion Thread
Replies: 693
Views: 65793

Re: MERLANCE's Campaign Discussion Thread

Clerics do get Spellcraft. But pick whatever craft skill you want.