I got the Defcon game from a flatmate today, i'll be giving it a try somewhere this weekend.
As for my adventures in Steel Panthers: I printed the manual, which makes a lot of difference, especially in the tutorials, so i'm not Alt-Tabbing all the time.
I'm still alive in the Italy scenario, which is full of mistakes from my side. Some do's and dont's of the battlefield in Steel Panthers:
1) Do not drive vehicles trough buildings, hedges or walls, they'll get immobilized frequently
2) Do not run and shoot, i've recently also read it in the manual, your to-hit-chance will drop rapidly when moving in the same turn, with more penalty for each hex moved
3) Keep your Infantry and Vehicles a bit together, in my trial scenario i ran off with my vehicles (as said composed of 3/4 Recon..), And a vast number of those who made it trough rough terrain were taken out by hiding infantry in villages and forests, only way to take those out with some speed is infantry of your own, but they were about five turns behind.
4) As follows from 3), take lots of transport with you, at least enough to carry all of your infantry, to make sure those two groups are somewhat in contact with each other.
5) Do not take attack boats with you in land
My large Italian Battleship could only move around 12 hexes upriver before it was buttoned.
6) Take engineer like units with you, there are way too many vehicles getting immobilized to ignore that loss.
7) Do not forget any enemy victory hexes (maybe even units), i blitzkrieged over a bridge, to flank a village south of it. Problem was i noted later that there were victory points north of the bridge too, which means i'll have to take that bridge again, all the while being shot at.
8) Use some means of artillery, which i didnt, to wear down enemy entrenched and hiding infantry, it is quite impossible to go into melee with them unless you have far superior numbers
9) Follows from 8), as your opponent will use lots of barrages, do not overstack your units north of a bridge in a village which has just been taken by you... My hosts of infantry there are being shot at every turn, and are thinning out while being too terrified to leave their spots.
I'm not sure how to solve this (9) apart from finding the enemy artillery pieces though, but it might be too late. What i'll be trying is spreading some cannon fodder in front of them hoping the artillery decides to pick a closer target.
I'm also having lots of troubles with (2) and (8) combined, since i didnt bring artillery i can't wear down enemy entrenched or covered units, while moving up to them results in very low hti chances and loads of danger from opportunity fire, not to mention their turn if they live, in which they, not having moved and being in cover have great chance of taking mine out.
I'll be looking into this second problem shortly, since my vehicle army has thinned out to around 20%, if not less, apart from my southern attack. Luckily since they are so few and most of them are being held pinned the Infantry is nearly with them, so i'll get a chance soon if they can get closer. This is probably only true for my center attack, because the northern one is being held at the mentioned bridge.
I probably wont win the scenario, but i've learned quite a bit from it.
A small kind of visual representation of the italian-greek scenario:
'I' = Italian army direction
'-' or '/' or '\' = rivers
'_' = ground, mostly forest, with some roads trough it
'V' = a Greek village, usually with VPs around it
'X' = the bridge i mentioned.
I've been able to take the bridge and the northern two villages, and im assaulting the third village with my southern attack, hoping i can get north and middle there. the Northmost village is the one i foudn out about after taking the bridge.. If my infantry are allowed to move i'll take it.