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Winterwind Productions • View topic - Broken Sword: The Angel of Death

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 Post subject: Broken Sword: The Angel of Death
PostPosted: Sun Oct 07, 2007 11:59 am 
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First impression: hm? Argh!!

Tch. Why is it that every freaking game have to turn into a semi 3D look-a-like game exchanging skilled arts decors with bland accelerated features, need for Anti-aliasing, Anisotrophy, Shaders.. I quitted Gabriel Knight: 3 for the impossible first-person 3D and recently dismissed the demo for Sherlock Holmes: The Awakening for the same reason. The answers is probably related to production values and cutting costs, but argh.

Thank god there is a babelicious element and both keyed and point'n-click mouse movements supported at the same time. And while the graphics are not nearly as beautiful as the predesessors BS1 and 2, playing it is better than any of the recently ditched games I've d'uh, scrapped.

I was just stuck in the old warehouse for about an hour running around the floors clicking and cross cllcking everything to no avail. I had to use the online hint system I found through an interestingly value-added design of the main menu of the game. Oh... sometimes right click and hold an object can reveal more than the two standard actions (look and use and the extra action)... Hm.. .good to know, but that could really have been conveyed in the UI in a better way.

There is an "Extras" part of the main menu with three sections "Art", "Credits" and "Links". Arts is a kind of gallery of posters, storyboards and paint jobs. Links include the usual links to the devs and optionals and also a link to a hint page, which is somewhat carefully designed to avoid to spoil the game by outlining questions with hints instead of answers. Nicely done.

The music is erm.. there is actually a link to the soundtrack in the links sections, but I just don't see the point yet as the music is a really boring mix of flutes and strings.

For some reason I am starting to miss the classical short "BLEEB" whenever I try something that's not possible. It's not like "Can't do that" and "That's not a good idea" are long rejections, but once you start to hear them over and over they get really annoying, but that's obviously and only then when I get stuck, tremendously annoying to hear, since I also have to wait for the line to play out before I can proceed with the futile click-fest.


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PostPosted: Sun Oct 07, 2007 12:51 pm 
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you must gather your party before venturing forth...




i believe i have this one lying around too, one of my roommates just gave me a series of old rpgs and adventures that i might like, even though they are quite old.

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PostPosted: Sun Oct 07, 2007 2:48 pm 
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I too have this one lying around. I just can't play it, since my XBox 360 can't emulate the damn thing, which is really annoying, since I enjoyed the first two Broken Swords, and I've heard good things about this one - sans the Tomb Raidery stuff.

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PostPosted: Tue Oct 09, 2007 5:38 pm 
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Ugh, this game should've been subtitled "The (Trailing) Camera Menace". Stutter-step-dancing pin-point madness game. It's Not a bad game per se, but it's one that builds up a helluva lot of frustration as the controls are a complete let down. Cripes. The worst viewing spots of "Alone in the dark" is a bliss compared to this. What a waste.


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PostPosted: Thu Oct 25, 2007 4:41 am 
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