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 Post subject: The NEW MERLANCE campaign log
PostPosted: Sun Jan 14, 2007 10:52 am 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
Hey out there in gaming land! I guess since some people actually read my narratives of my campaigns, I should start my new one. Its been about nine months since we last had a regular game, but it looks like it finally is starting up again and Ill hope to have an update every other week, assuming we play that often.

The party is a bit different this time as things have changed up a bit with regards to who is playing what. This is the part where I shall illustrate who is what and what I know of them.

I haven't written anything like this in a long time, so forgive me if I make a few verb tense mistakes, but Ill try to be sure to differentiate between my character and I myself.

using the color red indicates in character quotes.

using the color violet indicates out of character stuff and observations.

Yes, I know this is not how it was before, but I think red is more noticable and refers to stuff that is slightly more important.

Dramatis Personae

The Dungeon Master (Joe) Joe is dungeon master. He has DM skill, but he tends to make judgement calls that permit us to "powergame". Our groups always tend to be high damage output because we usually know how to work the system, and Joe has a slight tendency to underpower encounters at times. I don't recall if I made a Return to the Temple of Elemental Evil narrative, but we played that in Summer-Autumn '05, and we sort of got bored becaue we were just too strong for everything in the temple. It came to a point where we pretty much tried to provoke everything in an area to fight as at once just to get a challenge, as most every encounter we had we killed everything by the end of the second round.

Dagun Firefoot aka "Swift" (me), the 16 year old Human Barbarian of a tribe of nomadic horse lords. His people are the greatest horse trainers in the region, and have a rich culture dedicated to horses. Therefore, he is a Horse Totem Barbarian from Unearthed Arcana, which pretty much means that he doesn't get trap sense or uncanny dodge, but gets Run as a bonus feat at 2nd level and Endurance as a bonus feat at 5th level. The whole character concept is revolved around running really fast, and jumping. Eventual goal is to be a frenzied berzeker starting at 7th level, and doing about 200 damage on a charge attack at 16th level. But I could write a lot more about my character, and will do so later, this is just the important stuff.

Shaun O'Brady (Joe's dad, Roger) is our warlock. He too is something of a power gamer, though I don't really know him that well. I only played with him once before today, and that was about 6 years ago or so where our party was WAAAAY overpowered (1st level party, he was a leprechaun, I was a half celestial elf cleric with a +2 shield, and 2 young dragons with class levels... 3e was still young and we didnt have a clear grasp of EL, ECL, and CR at the time, Joe DM'd that game). Anyways, this warlock has a special invocation that causes an effect like glitterdust that does 1d6 points of damage. He plans to multiclass into sorceror and Human Paragon (Unearthed Arcana) and become an Eldritch Theurge. Hes a human.

Kad (Dan) is the rogue/swashbuckler. He throws knives and uses a short bow, mostly. I don't know much about him, as I have never met him before today, let alone play with him. He is Jeff Scott and Jeff Gathergood's friend, and also their new roommate (as of last week). I don't know what his character concept really is, he might be just our token rogue who will disable traps and flank a bit. Im not sure of his characters name either, and Ill update it if I discover a change. Hes a half elf.

Jeff Gathergood (I have no recollection of his characters name at all) is a fighter that uses a bastard sword. His focus is being a kensai at some point. Eventually when I become a frenzied berzerker, Ill probably start attacking him (Its the down side of a frenzy that when all enemies are dead you have to attack your allies). He is tough at this point. He was a human.

Mallith (or something like it) is played by Jeff Scott. He is a druid, though Im beginning to think that it won't work out. He didnt really get a chance to shine this time, but it might improve. He will heal and he will use summon natures ally. Oh, and hes an elf.



Before actually playing, we went around and described our characters. My barbarian was covered in weapons, kad was a well dressed man drinking wine off to the side. Gathergood was stout warrior eating meat and ale. I don't recall the others, but Ill ask Joe about it later.

One house rule we have is that we replaced "Spot" and "Listen" skills with one skill, "Notice"

Forgive my impudence at times at only mentioning my character. i simply remember things best from his perspective. Its not an intentional dis at the others.


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PostPosted: Sun Jan 14, 2007 11:38 am 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
Prologue: The Adventure Begins

Scene I

Like all great adventure stories, this one started in a tavern (described by the DM as the Errol Flynn type with plenty of room to move around and fight). None of the party members knew each other yet, but that would soon change. As Swift ate his meal, he realized that his grog was running low! What tragedy was this?
"Barkeep! More Grog!" he exclaimed. "5 copper" the barkeep replied.
"Qapla!" shouted the barbarian. The serving wench, a comely lass with red hair named Lila or Layla or something.

At this point, we made notice checks. Some of us succeeded and others failed. What we realized was that the plates and spoons and forks and stuff were wriggling! "What fell sorcery is this" said the barbarian as he jumped up from the table and raised his mighty Greataxe!

A similiar scene occured with the others in the tavern, as patrons scrambled away from their meals and rushed for the doors. The common men and women tried to get out through the entrance, but it was a bottleneck and little progress was being made.

Each of the party members was having difficulties, as two chairs and a table decided to attack each of us. Initiative was rolled, and battle was joined!

I might be a bit out of order here, but here goes...

Combat started with the rogue, who wanted to do something flashy and memorable, taking out his grappling hook, latching onto a chandelier, and swinging up onto a balcony. He then proceeded to throw a dagger at a table and hit.

The warlock, seemingly unfazed by this bizarre turn of events, used his eldritch blast on an offensive chair. He hit and did moderate damage to the offending stool.

A table struck the druid! The druid was wounded by it bud did not fall, at least not yet.

The Barbarian, who was most disturbed by the foul magic that he was witnessing, became quite angry, in fact you could say... ENRAGED!!! "RAR!!! BERZEKER FURY!!! THE STOOL IS TAINTED!!!" and with a MIGHTY blow he cleaved a table in half, ending its onslaught.

In seeming retaliation for this heinous crime against furniture, a chair struck him dealing some damage.

The other fighter moved towards the door to protect those trying to flee, engaging some possessed furniture.

Unfortunately at this time, another table engaged the barbarian, dealing further damage to him in his enraged state.

The rogue stayed on the balcony, throwing another dagger at the previously attacked table.

The warlock attacked the same table as before, though not defeating it yet.

Druid likely fought the table as before. He also took some damage from a table bringing him to low hp.

Barbarian attacked a chair, and hit but rolled low damage. Two more chairs hit him knocking him down to 2 hit points, so that when his rage ended he would be staggered.

The rogue decided to assist the druid, by throwing a dagger at the one the druid was fighting.

The warlock blasted again.

Then some chairs hit the barbarian, dropping him to negative hit points, and suddenly the chaotic scene stopped. The tables and chairs ceased combat.

Now, the barbarian was on the ground bleeding to death, and the town druid (not Jeff) came in and healed him so that he could at least move around. The rogue, warlock, and druid saw someone with red hair run up the stairs or at the top of the stairs, and moved to investigate. They did a cursory examination, found that someone had gone through a door and jumped out a window that was open, and found only 2 footprints in the mud where the person had landed, with no tracks leading away.

They then went to the front of the inn, where there was a hastily formed lynch mob with the intent of burning a witch. The witch was none other than the serving wench, Lila! She DID have red hair after all. The rogue tried to calm the mob down, moving through to Lila. Somehow they had managed to get a stake ready to burn her at in such a short period of time. "Burn the witch!" the Barbarian shouted (he IS true neutral after all and it DID seem plausible that she did it as no one else around had red hair).

This gave my barbarian an oppurtunity to do one of the things that he was really good at: Jumping. I asked the DM how deep the crowd was (30 feet) then calculated how much of a jump check I needed to jump over them. I made a slight error in calculation as I did not account for the height of the people in the crowd, but it was strictly a flavor thing to do. Swift jumped over the crowd with a 33 on my jump check.

This great leap startled the rogue, who was freak out that someone could leap a crowd with such apparent ease. The rogue cut the girl down, and the town druid came and said something to the effect of that she wasnt safe and that she would be safer at his house as the townspeople were not so likely to impose their will there. The rogue, barbarian, and fighter escorted her there to make sure she didnt escape or was not attacked.

[Edit: will finish later]


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PostPosted: Sun Jan 14, 2007 3:44 pm 
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Title: Oh my giant of Lannister
MERLANCE wrote:
"RAR!!! BERZEKER FURY!!! THE STOOL IS TAINTED!!!"


:lol: Sure you're not playing a cleric, with maxed out Knowledge: Medicine? Hehe, sorry. Been watching too much House lately.

Otherwise, cool narrative! Looking forward to the next one!

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I sleep all night, and I read all day!


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PostPosted: Tue Jan 16, 2007 5:37 am 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
Alright, after leading Lila to the druids house, the party druid, the rogue, and the warlock returned to the inn. The innkeeper was cleaning up the broken tables and stuff, and was very busy. He was reluctant to give assistance, but the rogue used the intimidate skill to coerce him into giving the guest log. They took 20 on search checks to search each room for clues. In one room they found a note, which was in a simple code. The rogue made an intelligence check and deciphered it, it was written to some guy whose name escapes me for the moment, and it mentioned a meeting place out in the woods.


At about this time, Dan got a call from his (ex?) girlfriend, who had borrowed his car but could not get it to start. He had to leave, so he took Jeff Gathergoods car (Jeff, Jeff, and Dan are roomates and came in one vehicle). Joe's dad ordered some pizzas. Joe took over the rogue as an NPC.

They brought the note to the druid, who told the party (we were all there, as Barbarian and Fighter were guarding the prisoner) where the cave was. My barbarian was from the general area (his tribe was a few miles away) so he guided the party to the cave.

The druid gave some back story, about how the townspeople and the fey used to get along, but the fey wanted to share in the prosperity. Think of the story of the shoemakers elves, except the elves want a 20% cut of the profits off the top or something. Townspeople said no, so relations are strained.


On the way there, we had an encounter! Given that my old format of round by round coverage was better, Ill revert to that (I read some of my old posts).

Anyways, the encounter was with Three Giant Bees.

They were a considerable distance away, so we opened up with ranged weapons. The rogue threw a dagger. The warlock shot an eldritch blast. Barbarian threw a javelin. Fighter didnt have a ranged weapon, so he readied an action for approach, but unfortunately they didnt. Druid did something, Im sure.

In the second round, the others acted as they had before, but Barbarian charged, using a jump action to get to the bees and attack. They were 10 feet off the ground, and since a medium creature is treated as 8 feet tall for purposes of upwards grabbing and reach, a jump check that allowed me to clear 2 feet of air (DC 8) was needed. I got about 6 feet, so he flew through the air, splitting a bee in two. The remaining bee may have attacked, but missed. By whatever means, it died on the next round. Rogue picked up dagger, barbarian retrieved javelin.

Anyways, the party arrived at the cave without incident. When we got nearby, we heard yipping from the inside, as though from wolves. "I will go to the entrance to the cave and issue a direct challenge to the occupants!" exclaimed the barbarian. On a botched move silently check to move to
the entrance (about a 7 or so) the yipping stopped and two wolves came out.

Druid tried wild empathy and failed utterly (natural 1).

Barbarian shouted a battle cry and charged, injuring one. Fighter moved to engage the other. Warlock blasted, Rogue threw a dagger. Barbarian was lightly injured, but the wolves were defeated. However, I felt bad even as a true neutral character killing wolves, so I made a heal check to stabilize them despite their being at -6 or -7 hp.

We entered the cave, and saw what remained of the pack. Just a she-wolf and some cubs. A knowledge nature check revealed that the pack was a shadow of what it was before. That is to say, it was small given the plentiful game and such in the area.

The druid searched the cave, and found an illusionary wall. We all interacted with it and realized it was an illusion. So, we went through the wall and found an uphill flowing stream, which the DM assured us was a perfectly natural occurence. We went along a ways down the stream, and we were soon accosted by two Skum.

http://www.d20srd.org/srd/monsters/skum.htm

Combat was brief. Barbarian stood in front, Fighter next to him. Warlock used his invocation, dealing 1d6 damage to each of the skum and blinded one of them. It tried to run away but ran into a wall and fell down. Barbarian struck at the one attacking and missed, fighter hit. Warlock blasted the one that fell down.

Barbarian struck the skum, fighter missed, and the skum started cowering (total defense). Barbarian finished it off with a mighty blow the next round, and the other skum soon met a similiarly grisly fate.

Dan got back at about this time. Something wrong with the starter on the car. Pizza still hadnt arrived, it had been about an hour... there were a few false pizza warnings, but those involved Diana's friends (Joes sister) who were arriving upstairs.

The party moved on, and suddenly the rogue made us stop. He noticed a trap! It was a tripwire that would cause a stalactite to fall from the ceiling. He disabled the trap and made it so that it could not fall. There was also something oozing from the ceiling into the water, a grey ooze. By the way, there was something wrong with the water the whole time that was having a negative impact on the wildlife of the area and stuff, and it was part of the reason that the party was on this adventure.

As we passed by, the ooze completely came from the ceiling and attacked! We were reluctant to use our weapons, as we knew that attacking the ooze would cause damage to our equipment. Barbarian threw a hammer at it (he had 2 more, plus 3 javelins, 3 axes, and 3 daggers). warlock eldritch blasted, and rogue shot an arrow.

After this battle, I began to doze off. I was kind of tired, so I don't really remember much else of the adventure until we started fighting an aboleth. It was impaled by a stalactite, and it was in a small pool of water. There was some sort of blockage in the tunnel it came in, some sort of cave in. Anyways, it was badly wounded, couldn't move, and was delerious from the pain, so the party just killed it with ranged weapons and that was that.

Ill post the conclusion to the adventure later


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PostPosted: Tue Jan 16, 2007 5:14 pm 
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:) I'm playing a warlock too in our 2nd campaign, another custom one, in which i'm currently called Z'lanthi, though i'll change that name soon enough, we just blew up, we we didnt do it, some immense cave system belonging to an evil god there; good enough for a namechange (it's a race characteristic to change names, for my race). Anyway, that Warlock class is quite cool, the spelllike abilities seem overly powerful, but considering my daily castings up till now it isnt, i use about, say, 6 castings a day, quite the same as any other caster.
I've chosen the leaps & bounds spell (+6 to tumble, jump & balance), Earthen Grasp(<- that one is very useful and fun ;)) and Eldritch Spear (range to 250 ft), I am currently level 5, and my first lesser invocation will be voracious dispelling. I'm staying in the class for quite some while i think at the moment.

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PostPosted: Sat Jan 20, 2007 11:38 pm 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
And now for the exciting conclusion!!

After the battle with the aboleth, the party walked into another chamber. There was a evil looking black stone tablet in the water, and it seemed evil. We spent a while trying to move it (I couldnt roll higher than 10 or so on a strength check) but eventually we pushed it away from the water, and the water seemed to be "natural" again.

We headed out (after collecting some loot from the cave, art objects and stuff) and the Druid cast cure light wounds on the wolves we fought earlier.

We exited the cave, and were beset by an unseen archer. Barbarian charged out of the cave in a random direction to try to find him. Fighter came out and engaged him, but he ran through the woods (run feat). Fortunately, 30x5 is 150, while 60x4 is 240, so Barbarian was gaining on him rapidly. All of a sudden a blast of energy came out of the trees and struck the fleeing archer. The party saw a flash of red hair then it disappeared.

The man was wounded but not dead, so Barbarian used Heal skill to stabilize him, then slung him over his shoulder and carried him back to town. From his personal documents, we learned that this man is the one who the note in the inn was addressed to.

We took him to the druids house, where Lila was sleeping, the druid cast "sleep" on her because she was acting hysterical. Barbarian touched her to make sure she wasn't some sort of illusion (at this point he still thought Lila was the witch).

We asked the druid to get us in contact with the fey. He said he would work on it, that it might be a few days.

Anyways, we got XP to get to level 2 at this point. I picked up the run feat for the Barbarian. Fighter took Exotic Weapon Proficiency so he could use his Bastard Sword one handed and with a shield.
Rogue and Warlock met a dwarf in a tavern, and found out how kobolds had overrun his clans home, and how they would award whoever cleared it out for them. He also said if we went and found any items, we could keep them, as they managed to get the best stuff out and anything else would be off the inventory sheets anyhow. They told Fighter and Barbarian about this, and we worked on some tactical stuff (shields and spears, formations in corridors) as dwarven tunnels dont lend themselves well to low ceilings and leaping charges.

Anyways, after a week went by Druid put us in contact with some greater fey, a Shay or something. This fey, of the Seelie court, said that our troubles were caused by another fey of the Unseelie court. He was causing mischief or something, but DID want the aboleth dead and liked manipulating mortals to do his dirty work. This Unseelie fey had red hair.

Funny thing. The shay here was about elf size. Dan, having had about 4 beers, could not comprehend that there were fey larger than pixies and stuff.

Anyways, after our meeting the shay disappeared, and the barbarian spent an hour frolicking with the pixies.

We also had a debate as to whether to get horses, a cart, a wagon, or to hire a man at arms to watch the horses and wagon while we went into the dwarven stronghold. My barbarian already had a horse, a gift from my tribe and sort of a spirit guide for his vision quest. Some of the others were a little jealous. I think we ended up getting a cart but not a second horse.


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PostPosted: Sun Jan 28, 2007 3:39 am 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
Ah, we played D&D again today, loyal readers. Jeff Scott decided to sleep in, so we lost an hour of playing time.


Before heading out from town, we made a party contract, and a contract with the dwarves. Basically it is as follows:

1) An equal share of all treasure for all party members
2) Items go to whoever would make best use of them before considering selling it
3) If two party members cannot settle a disagreement over who wants an item, it shall be left to chance (rolling for loot)
4) No senseless harming of animals (the druid put this one in... we have to donate a gold to him for him to donate to temples or something)
5) Resurrection, removal of curses, and so forth will come out of the parties funds at the end of the adventure before distribution of loot. Anyone could be the one who dies or is cursed, so it would be unfair to penalize one individual, especially if that act occured while protecting the other party members.

And for the dwarf contract
1) Anything we find we can keep
2) 5000gp to be paid upon confirmation of cleared citadel
3) Transportation will be paid for by the dwarves


Chapter 1: The Dwarven Citadel
We prepared ourselves by buying several sacks for carrying loot, and two mules to carry the sacks. The dwarves gave the warlock a magic item that cast Tensers Floating Disk at caster level 8.

They grilled the dwarves for information (the rogue and warlock) but they couldn't get much out of them. The place had been abandonded for a generation (though this point remained sketchy for a while). Kobolds invaded, and recently as the dwarves went to visit the stronghold they were attacked by worg riding goblins. They couldn't tell much about the structure itself or about the lands surrounding it.

So, the party left with really bad information possibly due to GM clarity. The fact that it was a dwarven stronghold indicated to us that it would have a network of tunnels or was built into a mountainside, or had low dwarf heigh ceilings and narrow corridors. Not the case at all.

We made our way to the stronghold in three days. Barbarian shadowed the party from the woods, given his good survival skill and looked for any traces of worgs or goblins. All he found was that there were large creatures that had moved about in the area.

Regardless, when the party neared the dwarf place, the rogue scouted ahead, and the way seemed clear. The party moved up near him. There was some unclarity about the entrance (an open portal) so instead we climbed up to the window above the front door and went down the stairs, effectively a waste of time. The rogue kept checking for traps and stuff the whole way, usually not finding any.

The group left the three mules outside, a bit away from the citadel.

The rogue mentioned that he heard the sounds of battle up ahead, and slowly the party crept down corridors and through rooms to where we thought the battle was coming from.

Im tired of typing for now, so...

TO BE CONTINUED...


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PostPosted: Mon Jan 29, 2007 3:37 am 
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The party followed the sounds of pitched battle, going room by room. Eventually the combat began to sound like it was dying down. The party came to a room, there were several dead goblins on the floor. Druid made a heal check to realize that they died from sword slashes and spears. and they had also recently died, as they were still seeping blood and stuff.

We searched the room. then the rogue went to the door. He made a notice check and realized there was someone on the other side of the doorfram. Foolishly, he decided to stick his head through the door, and a kobold on the other side decided to use a readied action against him. The kobold missed with a spear, and the battle began!

Two kobolds moved to block the door. Barbarian wanted to get into the room to kill the other two kobolds that were inside, and the best way to do it (jumping was impractical here) was to go *through* the kobold blocking the door. I rolled a 19 or so on the Bull Rush check, and the kobolds missed their attack of oppurtunity, and the kobold I was rushing got a 3. That moved him back 15 feet into the room.

Anyways, the party made short work of the kobolds. Barbarian took 3 hit points of damage (out of his 24) and that will be important later. I had to go to the bathroom in the middle of the battle so I don't know most of what happened. The last kobold was surrendering, and Barbarian took this as a good oppurtunity to finish it off. Rogue was not pleased, and politely requested that I not finish off the prisoners until we grill them for information.

Barbarian reluctantly agreed, and also agreed not to go berzerk and attack people quite as readily.

Regardless, the party searched this room as well. suffice to say, when moving around, the rogue searches EVERY room, and makes a notice check at EVERY door.

The party went down a hallway and came to another door. Rogue heard voices or noises from the other side. Fighter got his Tower Shield ready, and we had something of a strategy planned, but that will be explained in a minute.

On the other side of the door, we saw several kobolds. One had robes of some sort on, and one had a black metallic armor and a strange green tint to his skin. My gut was he was level 3 or so, and had some draconic heritage feat. After all, what kind of sane DM uses a level 5 fighter HALF DRAGON KOBOLD against a group of level 2 characters?

Fighter tried to parlay with him and asked him to leave because we were reclaiming this place for the dwarves. He refused. BARBARIAN RAGE!!!! CHARGE!!!!!!!!!. Fighter moved out of the way, and Barbarian charged the kobold chieftan. But not just any charge, oh no. Barbarian didnt have a clear path to him, because there was a large fire in the way. As barbarian moved into the room, he was struck by a Melfs Acid Arrow! This room was sufficiently high however, so barbarian made a mighty leap across the room, used Power Attack feat for -2 to hit +4 to damage. At first the attack looked like a miss, but I forgot to add in the charge bonus of +2 to hit! Barbarian dealt the chieftan a mighty blow with his greataxe, 17 hit points of damage! More than enough to kill most ordinary kobolds. This one stood his ground. Warlock eldritch blasted the chieftan. Fighter moved to engage the kobold that cast the acid arrow.

Three more kobolds moved to engage barbarian. One of them hit doing further damage. The acid arrow also did damage, leaving barbarian with 9 hit points left. Kobold chief moved back 5 feet, opened his mouth, and sprayed a cone of acid. Barbarian took 19 points of damage. Barbarian dropped to -10 hit points. Barbarian was dead! Barbarian was dead! Suddenly things took on a sort of slow motion quality. Things went grey. All Barbarian could hear was his heartbeat as it took its last beat, and the din of battle fading...






But wait! Barbarian had 4 extra hit points from his raging! Barbarian was at -6 hit points and was bleeding out. When his rage ended in 4 rounds, barbarian would die. Unless someone got to him first. Warlock had a potion of cure moderate wounds, druid could heal.

We checked the PHB to see if rage ended when you went to negative hit points or unconcious. We didnt find anything, and we had no interest in searching the books. DM Joe just said my hitpoints would continue to apply.

When the kobold chieftan acid breathed me for 6d6 damage, he also killed the three kobolds attacking me. If they had smarter tactics this would have been worse.

Barbarian laid there, dying... -7. Rogue flanked some kobolds and sneak attacked. Fighter improved tripped a few times. Warlock kept eldritch blasting.

Druid made a move action to get to me to heal. The chieftan walked up and attacked him, dropping the druid. Druid was at -1 and dying.

The battle was up to fighter, rogue, and warlock. Rogue moved into the room after killing two kobolds that ran through the door to get to him and warlock. He attacked the mage that fighter had just tripped, finishing the foul creature with a sneak attack.

-8... and stabilized. 2 rounds until death from rage ending.

The kobold chieftan moved to engage fighter in melee combat. The rogue flanked. Kobold chieftan attacked with a claw! He missed! Fighter tripped the chieftan, missed with his follow up attack. Rogue attacked and hit! Chieftan was still alive. Warlock was unsure whether to heal druid or barbarian (Unconcious barbarian was shouting across the room "I have a potion of healing, heal me!!!" (a joke, I said it in the gaming room))

Warlock moved across the room towards Barbarian... 1 round until death...

Kobold chieftan tried to get up. Attacks of oppurtunity! Rogue and fighter struck simultaneously, the chieftan went back down!

Seconds remaining. Warlock administered a potion to Barbarian! Barbarian lives! Barbarian lives! Barbarian administered cure light wounds potion to druid. Druid lives! Druid lives!

Druid healed barbarian up to 20hp, then ate some of the goodberrys that he had previously cast.

Barbarian contemplated torturing the kobold chieftan to death, but elected not to. He simply allowed the chieftan to bleed to death on the floor. Coup de grace on the rest of the kobolds. Party was too badly wounded to continue on, so resting became necessary at this point.

To be continued


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PostPosted: Fri Feb 02, 2007 5:26 pm 
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Not many comments so far. Thats fine, at least people are reading this (as evidenced by the views).

Anyhow...

Before the party rested, we heard scratches from the other side of the other door into the room. The door was barred from this side. We thought we better block the door, so we moved some stone workbenches to create a barricade on that door. Rogue went outside and checked on the mounts before we went to sleep. They were fine.

Doors were barricaded, and party rested. The uninjured party members took watch (warlock and rogue) and then we all made heal checks on each other to get more hit points back on rest.

The night passed uneventfully. The party woke up, druid cast goodberries, if anyone was still hurt they ate some.

The next step was to come up with a strategy to fight whatever was in the next room. We ended up moving some benches behind Fighter, with Fighter standing in the door way with his tower shield taking a total defense action. Barbarian got his longspear out (for reach) and the others got ranged weapons ready. We all stood on a bench (though looking back we didn't take the +1 to hit for attacking from the high ground)

Fighter opened the door, rogue hid behind the door (in case fighter got pushed back he could sneak attack anything that came through). Druid readied shortbow (hes an elf), Warlock got ready to blast, Barbarian had his spear.

On the Other side was an... AMBUSH DRAKE. Its some sort of weak dragon from the Monster Manual 3. http://www.wizards.com/dnd/images/mmiii_gallery/82960.jpg

It attacked. Fighter held his ground and attacked when it come to him. Barbarian readied an action to attack it. Druid and Warlock attacked. Rogue stood behind the door. It used slow on the party, everyone but rogue failed their saves.

Honestly, it was a brief combat, but made longer by use of the Slow ability. Fighter was lightly wounded in the battle, the rest of the party was fine.

After the battle, Barbarian made an untrained profession: taxidermist check to try to harvest a trophy. First try was head, that failed. Then wings. Failed. Suceeded on claws and teeth, though.

In the room where the ambush drake was were several other, already dead, ambush drakes.

We continued through the room. On the other side was a room we had found earlier, a trapped room that if you walk into it, it filled with water. Somehow we managed to bypass the trap and rogue searched the room, finding a secret door leading down. He went down alone, and found.... TREASURE VAULT! There was all sorts of items down he. he also found an illusory pit. Rogue was trying to find any gems or jewels he could easily conceal to get some extra loot for himself. When he almost fell into the pit, he decided against it. He also may have set off some traps, wounding himself.

After this, we decided it was wise to rest again. Rogue went out and brought the mules inside for safety, as the place was really cleared out.

We rested and healed, blocked the doors.

The next day...

TO BE CONTINUED


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PostPosted: Wed Feb 07, 2007 10:05 am 
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Something I've wondered about ever since playing BG2... what *is* an Aboleth?

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PostPosted: Thu Feb 08, 2007 3:33 am 
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Gorth wrote:
Something I've wondered about ever since playing BG2... what *is* an Aboleth?


Psionic, underwater abberation thing. Kind of like a big evil Fish.


http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG8.jpg

Next installment of the campaign coming soon!

The Wrath of the worg riders or Barbarians magical adventure in the forest

Silly language filter, capitalizes the word f-ish.


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PostPosted: Thu Feb 08, 2007 3:52 am 
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To evade the word filter, use the various bold, italics, whatever commands inside the word you want excempt from the filter.

Though if you abuse it, we'll be sure to find out! MWAHAHAHAHA!

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PostPosted: Sat Feb 10, 2007 4:37 am 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
Now for Part One of the exciting conclusion of The Dwarven Citadel

When last we left our heroes they had just finished clearing out most of the Citadel. The party had rested and prepared to finish the last rooms, near the entrance.

Upon reaching the door, we heard creaking from the other side. Barbarian exclaimed "Stand Back" and proceeded to start hitting the 3 inch thick steel door with his maul at maximum power attack. Unfortunately, Barbarian kept rolling very low on damage, so after a few rounds of that he gave up and let the rogue pick the lock.
In the room was a metal dog thing! I think it was an Iron Defender
http://www.wizards.com/dnd/images/eb_gallery/82155.jpg (the one on the left)
by the description but Joe never referred to it by that name.

The creature saw us and kept on walking. At this point the party realized that it was likely not hostile, and attempted to communicate with it. Unfortunately nobody in the group spoke Dwarven (common, elven, and Draconic failed to elicit a response to it). However, Rogue did not realize it but his character sheet was missing its languages for intelligence. Therefore, he added Dwarven and proceeded to get the creature to obey his commands. He had it go lay in a corner, and took credit for defeating it (he had shut the door so the rest of the party couldnt see what he was doing). The hallway the creature guarded led to some old living quarters. We searched but found that the inhabitants must have taken their stuff when they fled originally.

We went back and checked the last remaining room for stuff. It was a library, and we found a bunch of scrolls, 12 or so in all (later we found out they were hold person and fireball scrolls). This was the last of the four towers in the place. Rogue went up the stairs and saw motion in the woods through the window. Goblins, riding worgs. At least four mounted pairs (they moved in and out of view).

We rushed to the entrance and saw that the goblins had not entered yet. We formulated a plan. Several were abandoned before the final one was made. Druid stayed in the tower at the entrance and kept an eye out for an attack.

First, we moved the stone workbenches we were using to block the doors while we slept. We arranged them so that they would be difficult terrain for anything that tried to charge through the hallway Logically, it would be difficult for worgs to cross them without losing their riders.

(Its been two weeks, I don't recall events with perfect clarity now, so most of this is what feasibly happened, and most of it did. I just have to take a few liberties with precise events)

Anyways, barricades in place Fighter took up a position at the front. Druid stayed in the tower to shoot any with his bow that he could. Warlock was in the back. Rogue was doing something else.

Barbarians role was to casually walk outside, to lure the goblins into the trap. Barbarian started walking towards the road at 15 feet per round (1/4 his normal speed) to make the goblins think they were undetected. After he moved a certain distance, the goblins decided to attack. Barbarian screeched like a girl (as was the plan) and ran inside, at a normal speed (normal for other people, not normal for his 60ft speed with Run) so as to not draw suspicion. He got inside and jumped behind the first barricade, and drew his warhammer (he already had a shield out, in case the goblins had bows or javelins or something). Then the slaughter began.

The worgs and goblins, six mounted pairs in all ran to the entrance, a veritable bottleneck. Warlock used his power, which in this type of situation was VERY overpowered. It blinds on a failed save and does 1d6 force damage to an area EVERY ROUND. We ended up with some blind worgs. Then in the second round blind goblins. The combat lasted a short time, as Barbarian and Fighter formed a veritable wall in front of the onrushing attackers. One goblin was thrown from his worg and ended up behind us. Druid came down and dealt with it. Once the Warlocks invocation ended Barbarian charged through and chased the last fleeing goblin down.

Immediately, our next encounter began.'

To be concluded (like.... tomorrow morning)


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PostPosted: Sat Feb 10, 2007 9:26 pm 
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The Final Battle of the Dwarven Citadel

When we last left our heroes... well, ready above. This is kind of going to be cut down because the next game we are going to play, I have to leave in about an hour. Furthermore details have been forgotten.

Barbarian had charged outside through the front door. The others followed.

What did the party hear but... a woman screaming!

A short distance away was a goblin on worg back, with nice armor and a spear. Nearby were two human women cowering under a tree.

Fighter moved forward and demanded the goblins surrender the women. The goblin said that we would have to give him all the treasure we found (more on this later). Fighter declined. Warlock made a save and disbelieved the women as an illusion and shouted to the rest of the party that they were goblins. One of them had blue fur.

Anyways, one of the goblin women things went invisible, but warlock had an invocation that let him see invisible. Druid's let his pseudodragon out to play for a change, we needed all the help we could get.

Anyways, worg goblin charged fighter with his spear. Barbarian was next to fighter, attacked and moved 5 feet back. Fighter tried to trip the worg and suceeded. Worg died from the attacks of oppurtunity fighter and Barbarian got. The goblin fighter, still using his spear, was tripped by barbarian the next round, and died shortly afterwards when he tried to get up.

Meanwhile, rogue, druid, warlock and pseudodragon were fighting the other goblins. The blue died from Eldritch blasts, and the pseudodragon which could see invisible was fighting the other goblin, a cleric. Cleric tried to run away, and raging barbarian ran after him, missing on charge attacks over and over. Eventually barbarian managed to grapple and subdue him, then brought him back to the party.

As he was a spellcaster, barbarian chopped his hands off and druid cast Cure minor wounds to stop the bleeding. We interrogated him when he awoke. He was unreceptive so Barbarian punched him a few times knocking him back unconcious. Eventually he revealed that there were no other goblins, and that this group was outcasts from a tribe six days to the north. Despite urgings from the rest of the party, Barbarian let him go, and he headed south.

At this point we realized how the goblin chief knew we had treasure: It was all on the floating disk following the warlock.

Party headed back to town with all the loot we had and we gained enough XP to advance two levels.

End Chapter 2

Now its time to go play another session of the campaign. Let me know if you like what you've read so far, and Ill keep writing more.


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PostPosted: Sun Feb 11, 2007 6:56 pm 
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Location: Stranded on the Black Isle
Title: Sorceror Supreme
Chapter 3: The Road to Caldera (no, not THAT caldera.)

DM Joe decided to buy a new book. He wouldn't tell anyone the name and kept the cover and title hidden from everyone. When I got home, I spent 30 seconds with google and found that its almost certainly The Shackled City. He changed the name of the city from Cauldron to Caldera likely in an attempt to throw us off. In any case, my first joke of the night was when he told us that we had to go a little ways south to get to the nearest large city called Caldera, I suggested we go a bit farther south to a larger city of Balmora or even much farther south and head into Vivec. Its a Morrowind reference.

Anyways, this adventure started out with Pizza and Mountain Dew! Well, Jeff Gathergood started by pounding down two 40 oz's of hard lemonade, then proceeded to drink beer with the exception of a glass of mountain dew and a glass of water for the rest of the night, so by the time we were done he was sleepy. Same for Dan though, except he had a hip flask which he poured into his mountain dew when he had a glass of that, after having drank all of Joe's dad's beer. Joes dad kept his alcohol consumption comparably moderate, same for Joe, who had a total of 2 beers during the entire 10 hour gaming session. Jeff Scott and myself are both teetotalers, so we stuck to The Dew all night. Anyways, the point is that by the end Jeff and Dan were pretty much to the point where they were falling over, either from drunkeness or being tired. Its not good to have an impaired rogue checking for traps

Anyways, the first part of the adventure consisted of the party leaving town. Took a few minutes to decide on how to proceed. The party decided to load all of our magic gear (which looking back was excessive and I'll tell you why when I list what all we got) onto the mules and ride around on horses. The first day of the journey to Caldera was uneventful, but the red haired fey showed up while the rogue was on watch and taunted him a bit about how he could easily steal our hard earned loot. In the morning rogue found a single red hair in the pile of loot.

The party set out again. A few hours later the group encountered a group of 4 redcaps with scythes. This is where my signature line of the night comes from. They wanted us to pay a toll for using "their" road. Barbarian got off his horse and said "I'm sure we can come to a diplomatic solution... with my axe." The party seemed to find that amusing, so combat ensued. Really, it wasn't much of a combat. Warlock blasted one and the rest ran away, Barbarian didn't even bother chasing them. Two or three got away into the woods, then the party got back on the horses and continued on.

At the end of the day we reached an inn, the laughing redcap or something. We wanted to drink on a tab, so Rogue volunteered Barbarian to arm wrestle the eight foot tall half giant owner/bartender. Arm wrestling is simply making opposed grapple checks. Barbarian Raged, then Barbarian lost. Barbarian demanded "Best two out of three". Barbarian won the next won soundly, then barely won the third. So the group got to drink on a tab. After his prodigious feat of strength, people came over to congratulate Barbarian. Rogue, Fighter, and Warlock decided that this would be a good time to acquire some ladies. They all made charisma checks. Rogue got one pretty easily, same for Warlock. Fighter decided to try to steal Rogue's lady, and beat Rogue's opposed charisma check by one. Given lack of ladies, Barbarians surprisingly decent charisma check got him some drinking buddies for the night, and found out some intel on nearby adventure sites. Haunted village, dragon lair, and some sort of wizards spire. In the morning, the party set out.

The ride to the city was uneventful. Around 10am the party arrived at the gates. The first order of business was to find an inn, so warlock asked a guard, who directed us to (IIRC) The tipping tankard, the tavern where all the guards go after work. We figured with our massive hoard we needed all the protection we could get. We rented the only private room there for something like 5gp a night, asthe owner was reluctant to part with it because he needed it for meetings and stuff.

On the way to the tavern we went by a seedier tavern, the slippery eel. Rogue was making "thieves cant" hand signals to try to contact the local guild. Some rogues responded that there was a guild in town. He was accosted by some other rogue, who was being rude, so he drew his weapon and the rogue backed down. Then we continued on to the inn.

Our first stop after unloading there was Sky's magic shop or something like that. A female gnome, she offered to identify our 29 items for 2900gp, and we should check back in a week. WE asked about the adventurers discount which she had a sign for. Basically she said that if we sell her 5000gp worth of items, and come back once per week to tell her a story of our adventures, we could sell items for 60% of the cost and buy them for 90% of the cost. We also came up with a name of our adventuring, the Battleaxe Diplomats (which was considerably better than what some other groups came up with, Durgans Drunkards for example),

Next stop was the temple of Thor. We wanted to sell the small adamantine breastplate for its full market value. The dwarf armorsmith there would only give us 4000 for it.

Rogue, in his infinite wisdom, decided to tell one of the priests there, who was wrestling a pile of other people when we first entered, that Barbarian said that his style was weak and the he could take him. Sense motive indicated that he was a bit tougher than me. Anyways, the bet was made that if barbarian won a wrestling match the dwarf would pay 6000gp and if the priest won only 4000gp.

The rules were simple. All one of us had to do was hold a pin for a round. Barbarian raged. It was back and forth really, but Barbarian managed to win on the 8th round, right before his rage ended. He congratulated the priest on a good fight, and the two of them went of to the temple mead hall for a few hours to tell each other of their feats of strength.

by the way, I think druid, and pseudodragon were at the inn guarding our pile of gold.

Warlock, Fighter, and Rogue went to a general store. The owner had a blink dog. It scared Rogue. They sold the gems and art objects the group had. Then they returned to the inn.

To be continued


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