MERLANCE's Campaign Play Thread
Re: MERLANCE's Campaign Play Thread
Gorth heads down and towards the fletcher (hiding and listening)...
A dyslexic walks into a bra...
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Re: MERLANCE's Campaign Play Thread
Ara lays there, knocked out but the bastard seem to be a tough son of a wench and survives for now!
- Joseph
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Re: MERLANCE's Campaign Play Thread
Josef briefly considers shooting Gorth in the leg, irate that the obnoxious, foul mouth coward is walking away when a member of the group is down and almost dead. Instead, he calls out, "Going some where coward? Did you forget we have a man down?"
Reaching into his pouch, Josef pulls out the healing potion Mr. Smith gave him and lifting Ara's head, he raises it to his lips and pours slowly.
Reaching into his pouch, Josef pulls out the healing potion Mr. Smith gave him and lifting Ara's head, he raises it to his lips and pours slowly.
Re: MERLANCE's Campaign Play Thread
"Seriously, grow up sell-sword. Your constant childish insults are tiresome to listen to. Need to take your ire out on someone? Do it at the useless shopkeeper who is the first to try to get us killed and the first to run away when they get close. Who knows, maybe she is good for something when it comes to patching up people."
A dyslexic walks into a bra...
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Re: MERLANCE's Campaign Play Thread
Josef walks over to Gorth, blades in hand and up, ready to strike. "Last chance, little freak. Apologise or die."
Re: MERLANCE's Campaign Play Thread
"Ah yes, there you are again with the constant insults, the hypocrite you are. A sad day indeed when men of honour are forced at sword point to apologize to scoundrels and bullies of no morals. Do your worst or use your brain for once, at this point it matters little to me."
A dyslexic walks into a bra...
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Re: MERLANCE's Campaign Play Thread
"You're a pathetic little man. The insults come from you and when one replies in kind, you make your feeble attempt to justify your conduct by claiming to be the victim. The dwarven innkeeper was ready to kill and I am too... or at the very least cut out your tongue... Last chance..." Josef says raising the tip of his sabre to Gorth's throat.
Zati watches all of this thinking no doubt the crisis through this group together. She can't imagine such a diverse group actually having been friends at any point. She dislikes what she's seen of the rogue herself but for now, she simply observes.
Zati watches all of this thinking no doubt the crisis through this group together. She can't imagine such a diverse group actually having been friends at any point. She dislikes what she's seen of the rogue herself but for now, she simply observes.
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Re: MERLANCE's Campaign Play Thread
Kurt interjects as he moves over to Josef "This is not a good time for conflict in the street, besides we are supposed to be on the same side, so lets just all step back and focus on not being killed by zombies, okay?"
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Re: MERLANCE's Campaign Play Thread
"You're lucky this time, vermin," Josef says, lowering his blades and heeding Kurt's advice. "But know this... you disgust me. You're a worthless excuse for a man. Is your bitterness the result of your freakish nature or is your freakish appearance punishment for your mouth? No matter. If you get into trouble I won't lift a finger save you."
Zati, loathing the obnoxious thief as much as Josef in even less time, simply says, "If the zombies make a meal of you, you deserve it. Assuming even they can stomach your worthless hide."
Josef goes on to the fletchers, Zati with him. As he walks Josef considers simply leaving the city and heading back to his own. The only members of this group he considers trust worthy are Ara, who is somewhat insane, Kurt and the young mage. Gorth's words and deeds speak to his lack of integrity and as for Trudy... she willingly travels with a necromancer that has an undead servant. They are clearly not to be trusted.
Zati, loathing the obnoxious thief as much as Josef in even less time, simply says, "If the zombies make a meal of you, you deserve it. Assuming even they can stomach your worthless hide."
Josef goes on to the fletchers, Zati with him. As he walks Josef considers simply leaving the city and heading back to his own. The only members of this group he considers trust worthy are Ara, who is somewhat insane, Kurt and the young mage. Gorth's words and deeds speak to his lack of integrity and as for Trudy... she willingly travels with a necromancer that has an undead servant. They are clearly not to be trusted.
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Re: MERLANCE's Campaign Play Thread
Josef, Zati, CF and AF go to the door of the fletchers that the zombies were beating on. Its locked. There is a second floor window that looks like it was boarded up. (This is the back door by the way)
Kurt remains with Ara, who is still unconscious. Gorth is between the two groups.
Kurt remains with Ara, who is still unconscious. Gorth is between the two groups.
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Re: MERLANCE's Campaign Play Thread
Zati uses creeps up to the corner of the building to look at the front door and street, Josef keeping watch on her.
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Re: MERLANCE's Campaign Play Thread
The street immediately in front of the building seems quiet. The front door of the building is open, the front, iron barred, display window is shattered, and theres a heap of dead zombies at the door, at least five of them, covered in arrows.
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Re: MERLANCE's Campaign Play Thread
Ara lays there, knocked cold. Not a sound except light breathing is heard from the broken man!
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Re: MERLANCE's Campaign Play Thread
Gorth moves up past Zati and sneaks into the shop.
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Re: MERLANCE's Campaign Play Thread
With Kurt watching over Ara, Josef figures at the very least, having come this far, he may as well enter the shop too, to see if there's anything worth salvaging as far as better weapons or ammunition.
Not wanting to be left behind, Zati follows Josef.
Not wanting to be left behind, Zati follows Josef.
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