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 Post subject: Re: MERLANCE's Campaign Play Thread
PostPosted: Mon May 20, 2013 1:32 am 
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Josef and Zati continue trudging through the rain, eyes always searching for zombies. With the weather affecting firing bows and crossbows, Joseph has his blades ready and Zati has a spell on her lips.

(ooc - Merl, seriously, why do I have to ask something three times... Party HP and and spell spells remaining... that should be automatic after each combat encounter/healing session. Why do I have to repeatedly ask for it?)


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 Post subject: Re: MERLANCE's Campaign Play Thread
PostPosted: Sat Jun 01, 2013 4:21 pm 
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Joined: Mon Dec 22, 2003 4:22 am
Posts: 1982
Location: Stranded on the Black Isle
Title: Sorceror Supreme
The party continues their rain impeded trek through the streets. The party is able to get a fair distance being able to avoid zombies. However, through an epic failure on Gorths part, the group has ended up pretty much face to face with a group of zombies who seem to be as surprised to see you as you are to see them.

Ara 15
Gorth 13
Kurt 12
CF 12
Zati 11
Trudy 10
Josef nat 1
Zombies nat 1 with a lower dex


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 Post subject: Re: MERLANCE's Campaign Play Thread
PostPosted: Sun Jun 23, 2013 6:50 pm 
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Joined: Tue Jan 13, 2004 11:27 pm
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Location: City of the lost ship industry
Title: Mr Biased Grumpus
Ara stands in defense.


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