MERLANCE's Campaign Play Thread

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Re: MERLANCE's Campaign Play Thread

Post by Gorth » Fri Mar 08, 2013 1:50 pm

Gorth sees if he can get a shot in before z6 shambles forward, if not, he'll hold his fire. Josef might get grumpy if he got shot in the back by a natural 1.
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Re: MERLANCE's Campaign Play Thread

Post by MERLANCE » Fri Mar 08, 2013 10:57 pm

z6 moves in and bites at Josef, a near miss as Josef manages to parry the attack away with the flat of his dagger

Ara takes a swing and hits (10+5) for 5 damage, slashing the zombie in the side.

Gorth takes a shot, missing the zombie(5+5-4), also failing to hit Josef.

Armored figure finishes it off with a swift decapitation.

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Re: MERLANCE's Campaign Play Thread

Post by Joseph » Fri Mar 08, 2013 11:47 pm

With the last zombie down Josef looks out quickly into the street to see if any other zombies are in view.

Zati moves over to the downed zmobies, casually looking over them for any useful items while glancing at the cloaked figure and armoured figure. Again trying to determine what they are.

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Re: MERLANCE's Campaign Play Thread

Post by Marcus » Fri Mar 08, 2013 11:52 pm

Ara keeps an eye on the surrounding area, hoping no more zombies got attracted by the sound of battle

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Re: MERLANCE's Campaign Play Thread

Post by MERLANCE » Mon Mar 11, 2013 12:45 am

Zati checks the bodies. She finds a total of 19gp split between them. They all seem to be just normal common, but dead, people.

The rain has really started to become a downpour, Josef doesn't see any zombies in the immediate vicinity.

Ara doesn't see any zombies in the surrounding area. The armored figure starts decapitating and eviscerating the zombies that are downed.

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Re: MERLANCE's Campaign Play Thread

Post by Gorth » Mon Mar 11, 2013 12:48 am

Gorth sneaks through the doorway, checking the street in both directions to see if the way across the street is clear.
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Re: MERLANCE's Campaign Play Thread

Post by Joseph » Mon Mar 11, 2013 1:46 am

When the armoured figure is done decapitating, Josef leads the group out to the fletchers they were headed to.

Zati continues observing the cloaked necromancer and the armoured figure to see what she can figure out about them.

(ooc - Third time I've stated that now. Hopefully it's acknowledged this time.)

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Re: MERLANCE's Campaign Play Thread

Post by MERLANCE » Tue Mar 12, 2013 9:09 pm

Zati takes a look at the cloaked figure and armored figure. To her its obvious (17+8 DC 21 knowledge arcana) that its some manner of skeleton warrior in the armored based on how it moves and the hand signals the Cloaked figure gives. Some of the symbols on the armor are necromantic runes or wards(19+8 DC 25 knowledge arcana) of binding, that makes it easier to control than giving verbal commands, lettling it be controlled partially mentally and by gestures on the part of its creator, making it more of a puppet. Even if such orders arent given it will revert to its normal programming... at least, Zati thinks it will. Her spot check fails to notice anything about the cloaked figure.

Gorth takes a look. It seems clear right now.

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Re: MERLANCE's Campaign Play Thread

Post by Joseph » Tue Mar 12, 2013 9:36 pm

With the way clear, Josef leads the party on to the fletchers they were headed for.

Zati is impressed. Either the necromancer is more powerful than she'd have thought or she has control of this thing while serving someone more powerful than her. Zati follows along when Josef leads the group out.

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Re: MERLANCE's Campaign Play Thread

Post by Marcus » Wed Mar 13, 2013 3:42 pm

Ara follows steady, keeping an eye over the party, new faces and old faces that makes him unsure of their loyality.

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Re: MERLANCE's Campaign Play Thread

Post by MERLANCE » Fri Mar 15, 2013 1:48 am

Josef and the others manage to get through the pouring rain without encountering more zombies until getting through to the back of the fletcher shop.

However, upon reaching the rear of the building, the group sees four zombies pounding on the back door of the building.
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Re: MERLANCE's Campaign Play Thread

Post by Joseph » Fri Mar 15, 2013 2:17 am

Josef and Zati both load their crossbows and stepping straight to their left to get an angle, fire at the closest zombie. Z2

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Re: MERLANCE's Campaign Play Thread

Post by Gorth » Fri Mar 15, 2013 1:30 pm

Gorth decides that he has been cursed and all common sense has been washed away by the rain. He moves up against the wall to the right, trying to keep a low profile, drawing his bow (this close to a fletcher, there is likely more ammo in the vicinity).

While moving, he takes a look at the surrounding buildings and checks if any of the walls looks climbable (drain pipes, woodwork, vines, anything).
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Re: MERLANCE's Campaign Play Thread

Post by Marcus » Fri Mar 15, 2013 2:23 pm

Ara grumbles and prepares for battle.

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Re: MERLANCE's Campaign Play Thread

Post by MERLANCE » Sat Mar 16, 2013 12:49 am

Josef and Zati both move to take shots with their crossbows, Josef misses (2+5-2) as the wind kicks up a bit right before he goes to fire (-2 to ranged attacks) but Zati hits z2 for 8 damage.

Gorth looks around. Theres definitely things to climb on, but everything is soaked so the DC goes up by 5 to climb.

Kurt and Ara move to interpose themselves between the zombies and Josef/Zati. (Okay, I took a liberal interpretation of Ara's saying he prepares for battle... moving to a more favorable position as preparing).

Initiative:

Trudy 19
CF 16
Gorth 14
Kurt 14
Ara 11
Josef 6
Zombies 6
Zati 4
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