Hmmm... the gameplay (ie the technical side of controlling the game) is rather clumsy. The pathfinding is terrible (characters constantly getting stuck, jumbled and hung up or blocked by each other, and the interface is awkward.Janmanden wrote:Just to name a *few* things from a VERY long list that make PS:T OUTSTANDING in my eyes is the gameplay...
As a story it plays great, but technical gameplay is poor.
The reason I notice is because a lot of the NPCs are so well written and detailed, that the lack of voice is a blow against them, particularly from a design studio that does voice work so amazingly well.Funny you should mention that. The first time I heard somebody complain about missing voices I thought "what the hell is he on about..." as didnt really notice that only parts of the dialogue has a voice. Once I've heard the first voice, I just sort of add the rest myself, in my head, sort of using my imagination unconsciously. Empathy and imagination is half the experience.
This is compounded by the fact that what voices are present are quite good, so when they're not there, it's noticeable.
For instance, in the Mortuary when you meet with the ghost, her voice so gorgeously compliments and enhances her words, I was hoping for more of that, which so far has been absent.
I'm really liking the game, but I'm not about to become one who praises it up and down and makes excuses for it's faults.