The Fields of the Dead has been released

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The Fields of the Dead has been released

Post by Guest » Fri Apr 22, 2005 8:55 pm

The Fields of the Dead, a mod for Baldur's Gate - Tales of the Sword Coast, has finally been released.

The primary aim of this mod is to correct as many aspects of the game as possible according to AD&D 2E rules. This affects the NPCs, creatures, items, spells and rules of the game. Engine limitations prevent some of these rules from being implemented, however.

The AI of the entire game has been given a massive overhaul in order to increase the difficulty and the AI no longer cheats. Specifically, enemy NPCs use unique scripts instead a few shared scripts. As the XP cap has been raised, a couple of fights towards the end of the game have been made harder to provide a challenge for the party.

This mod also features new content in addition to changes to the existing game. New spells for wizards and priests, new magical and mundane items, and new creatures are all fully integrated into the game. There are new unique magical items as well as a range of new potions and ammunition. Prepare to wear gloves of thievery, shoot bullets of lightning and drink potions of superior healing. The enemies you meet will make use of the new spells and items and you should expect to encounter new creatures in the existing areas. Note that while the selection of magical items has increased the amount of magical items has decreased.

Although the quests and the plot of the game remain the same the environment has undergone some changes to prevent metagaming. Expect traps to be relocated, new traps where none were before, magical items to appear in different parts of the game and so forth.

Finally, the mod adds a new area to the worldmap. It can be visited at any time like the other wilderness areas but is geared towards an experienced party. You should expect a challenge.

Tales of the Sword Coast and TotSC Patch 5512 are required to play this mod.
http://www.bioware.com/games/tales_swor ... t/patches/

FotD site: http://www.pocketplane.net/fotd
Forum: http://forums.pocketplane.net/index.php?board=54.0

-Echon

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Post by Echon » Sat Apr 23, 2005 2:42 pm

An error has been found and corrected. Please re-download and re-install the mod. Sorry for any inconvenience.

-Echon
"If others had not been foolish, we should be so."
- William Blake

[url=http://echon.cyg.dk/bgmod]The Fields of the Dead[/url]

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Joseph
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Post by Joseph » Sat Apr 23, 2005 3:21 pm

No worries and thanks for the first post. Made us realise we forgot to adjust the permission levels when we merged the BIS fora. :wink:

Has this been fully tested yet? Runs reliable, no crashing, strange bugs etc?

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Debrina
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Post by Debrina » Sat Apr 23, 2005 4:54 pm

Hmmm...my question, Does it have to be for a brand new game from the get go? I've still got a game in limbo land that I can't finish due to life, work and school.

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Post by Echon » Sat Apr 23, 2005 10:21 pm

Josan: I have played through the entire game with the mod installed and yet there are bugs. I guess it is impossible to avoid with a mod this big. I updated the mod yesterday to address a more significant bug as fast as I could. A few other minor bugs have been reported and they will be dealt with soon. Nothing has crashed the game yet.

Debrina: Yes, it is necessary. All the files currently stored in your savegame will not be affected by the mod and would result in an odd and inconsistent experience.

-Echon
"If others had not been foolish, we should be so."
- William Blake

[url=http://echon.cyg.dk/bgmod]The Fields of the Dead[/url]

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Joseph
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Post by Joseph » Sat Apr 23, 2005 11:27 pm

Cool enough then. :D

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Post by Echon » Wed Apr 27, 2005 12:16 am

The Fields of the Dead Patch v1.01 has been released and contains the following fixes:

Strength of One interruption
Chant exploit
Arrow of Detonation teleportation
NPC special abilities
Really removes Chaotic Commands
Portrait Icon descriptions
Armor and Grease description
Crash in AR3327
Small Shield +1, Medium Shield +1 and Large Shield +1 descriptions

Get it here: http://www.pocketplane.net/fotd

-Echon
"If others had not been foolish, we should be so."
- William Blake

[url=http://echon.cyg.dk/bgmod]The Fields of the Dead[/url]

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Pandaman
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Post by Pandaman » Wed Apr 27, 2005 10:28 am

Oh, a fellow Dane, welcome welcome!


And a question, does this work with Tutu?
POWER TO THE PANDAS!!!

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Post by Spider » Wed Apr 27, 2005 6:09 pm

no.
[b]Josan[/b] on the power of commas:
"I saw a comma slay a fiendish burglyronic embryo of drenella 5 once."

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Post by Echon » Wed Apr 27, 2005 9:29 pm

And as Spider said, no Tutu compatibility. Yet.
Ooooh... 8-)
"If others had not been foolish, we should be so."
- William Blake

[url=http://echon.cyg.dk/bgmod]The Fields of the Dead[/url]

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