dousi wrote:Interesting discussion that is, the 3.0 PHB states 'A paladin may not knowingly associate with people of evil alignment.' Associate is a tough word in those circumstances, is escorting her to court associating?
I've never played PnP (unfortunately) D&D, but I've read some of the rulebooks (mostly the handbook for the paladin). Isn't the DM allowed to interpret or change some rules? I would anyway say that associate is more than just escort, it's something that goes on for a longer time.
dousi wrote:Hmmm, i think it is punishable to be evil, Hence spells like detect evil and such, and being Evil is truly being evil, someone who steals at a candy shop, will not sound the detect evil alarm, in my opinion, he's just on his way to neutral, maybe even still good (though unlawful). The point is more whether the right punsihment for evil characters is death, but punishment is definitely in place, even if only for the thoughts of doing evil acts. Because she will, she is of evil alignment.
Perhaps stealing wasn't quite the right example. If you steal for yourself I still would consider it evil, but if you steal for a good cause you could be unlawful good.
However, I would say the system doesn't work very well in the game (CRPG), if you're CN and do evil acts you're still not evil, how come? Or if you're an evil aligned character that never do any evil acts, why should you be punished?
Notice that if you use Detect Evil within the city, there are many evil non-important characters around, notably the nobles. Should they be punished just because of their alignment? If you attack them you'll end up loosing reputation, because you have no right to attack them. You can't claim they've done any evil either.
If you could follow them around until they did something evil or talk with them in order for them to reveal their former evil deeds...
Perhaps a flexible system would be better: if you're a good aligned person you must do considerably more good deeds than evil to maintain that alignment (the only part in the game that simulates a similar idea is the falling of Rangers and Paladins, however the reputation must drop significantly in order for that to happen) and vice versa, being an evil goody-two shoe should affect your alignment to shift towards neutral and in time from that to good. IIRC Planescape: Torment had something similar.
As for the thinking of something evil, I don't think that should be punishable, although I agree it's wrong. If you think of something evil and then do not proceed to the act I think you have stand against the temptation and there is no need for a penalty. And you cannot claim it's a certainty that acts will follow thought (although the chance is probably higher when evil aligned characters think evil thoughts).