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slowtrain
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Re: ps

Post by slowtrain » Wed Dec 24, 2003 2:22 pm

majestic wrote:
slowtrain wrote:PS:T is not the greatest of them all. Sorry. :)
And Morrowind is? :roll:
no, of course not. MW has its strengths but has some flaws as well.

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Spider
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Post by Spider » Wed Dec 24, 2003 10:59 pm

slowtrain wrote:bah. you people are getting wussified in your old age.

If I had dissed ps:t like this a few years ago, I would still be looking for my arms and legs.

blaise russel did horrible things to me once. :)
This is a friendly board.

Besides, it's christmas. Wait until after the holidays...
:twisted:
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Post by majestic » Thu Dec 25, 2003 10:20 pm

^ As well as to Kelverin, who tried to argue that the PS:T story was weaker
than the one of IWD.

Heh.
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Joseph
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Post by Joseph » Thu Dec 25, 2003 11:26 pm

He's lucky I missed that one.

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slowtrain
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Post by slowtrain » Fri Dec 26, 2003 1:38 pm

ummm....

IWD did have a better story than PS:T. I don't even see how that is debatable. :?

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Post by Spider » Fri Dec 26, 2003 1:41 pm

It isn't debatable.

PS:T's story was leagues above IWD although IWD had a good story.
[b]Josan[/b] on the power of commas:
"I saw a comma slay a fiendish burglyronic embryo of drenella 5 once."

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slowtrain
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Post by slowtrain » Fri Dec 26, 2003 2:01 pm

How far is a league exactly?

Put it this way. IWD had a lot more funs tuff to do, a lot more gameplay, and it had a good story.

PS:T had a good story. But what else.

hmm?

:-P

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Post by Spider » Fri Dec 26, 2003 2:09 pm

I know you feel that way, you poor delusional man...
:)

IWD had more and better combat, I'll give you that, but there are other things to do in a RPG than fighting.

Roleplaying for instance...


PS:T was the first game I played whre I really roleplayed my character. In no other game has that been possible to the level it was in Torment.
This means I had tons of stuff to do, way more than in IWD and that the gameplay was way better (overall gameplay != combat).

In my opinion, Torment had one weakness and that was it's combat. But combat was rare and not very important most of the times it occured, so that didn't bother me at all. I didn't even think of the combat as bad when I was playing, only when thinking about it afterwards.
[b]Josan[/b] on the power of commas:
"I saw a comma slay a fiendish burglyronic embryo of drenella 5 once."

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slowtrain
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Post by slowtrain » Fri Dec 26, 2003 2:27 pm

roleplaying is more than clicking on a text line that says:

1) you're a doody-head (truth) :P

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Post by Spider » Fri Dec 26, 2003 3:08 pm

I agree, it is. But it's something that aids in role-playing, at least for me.

To me playing the character is the most important part and Torment was unsurpassable in that respect.
[b]Josan[/b] on the power of commas:
"I saw a comma slay a fiendish burglyronic embryo of drenella 5 once."

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Post by Joseph » Fri Dec 26, 2003 3:11 pm

What is good, or even original for that matter, about IWD's story?

"You're a group of adventurers/mercenaries who get caught up in a quest"

Oooh! Aaah! My, how exciting.

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majestic
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Post by majestic » Fri Dec 26, 2003 7:46 pm

Josan wrote:What is good, or even original for that matter, about IWD's story?

"You're a group of adventurers/mercenaries who get caught up in a quest"

Oooh! Aaah! My, how exciting.
Well, that's the stuff of old (A)D&D modules. That MUST make them
superior, don't you know?

There are still those who say ToEE (module or game, doesn't matter) is far
superior in terms of story and roleplaying :roll:
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Post by Dak`kon » Sat Dec 27, 2003 6:28 pm

Oh my... Slowtrain, your trolling is so cute... I never tire of it :)

-Forcecommander out.
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slowtrain
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Post by slowtrain » Mon Dec 29, 2003 12:51 pm

I was reverse trolled by the subheading of this forum. :)

But seriously I'm not trolling; I'm just trying to deprogram some of the lost sheep of the PS:T flock.

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Post by Amorghost » Mon Dec 29, 2003 1:42 pm

Planescape has depth.No other game has so much depth that I've seen.
There is a great douche bag locked inside me.

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