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slowtrain
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Post by slowtrain » Mon Dec 29, 2003 6:22 pm

Amorghost wrote:Planescape has depth.No other game has so much depth that I've seen.
If by depth you mean text, ok I agree.

If by depth you mean gameplay, um, no. :)

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Cladius
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Post by Cladius » Mon Dec 29, 2003 6:47 pm

PS:T made me actually feel and care about TNO and the different NPCs like no other game I have played. That´s depth for me...

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majestic
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Post by majestic » Tue Dec 30, 2003 1:19 am

slowtrain wrote:If by depth you mean gameplay, um, no. :)
LOL. Gameplay is an asset, not a requirement. Or would you say a good book is bad just because it's hard to handle (e.g. oversized)?
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Silverbow
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Post by Silverbow » Tue Dec 30, 2003 2:48 am

slowtrain wrote:How far is a league exactly?

Put it this way. IWD had a lot more funs tuff to do, a lot more gameplay, and it had a good story.

PS:T had a good story. But what else.

hmm?

:-P
That's bullshit and ye know it :P

More of stuff to do? IWD had only one stuff to do: KILL. All you were doing was fight, fight, fight... and even the loot was pretty mediocre compared to BGs... :n:

PST had ten times as much quests as IWD had, and interesting ones to boot.

PST had coolest NPCs ever, IWD had... NONE!!!

PST had interesting story, IWD had barely any story AT ALL.

ETC ETC

:P
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Amorghost
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Post by Amorghost » Tue Dec 30, 2003 12:21 pm

By depth I mean it submerged you in it's world.
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ieya
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Post by ieya » Tue Jan 13, 2004 1:36 am

slowtrain wrote:Perhaps The greatest of them all! should be replaced by The most text-heavy crpg of the post-VGA era!

More subtly appropriate, I should think. :wink:
And yet not.

Considering that VGA is generally a reference to 640x480 resolution (as SVGA is 800x600, XGA is 1024x768, SXGA is 1280x1024, and UXGA is 1600x1200) ... and Planescape of course requires those mere 307,200 pixels to bring to life one of the pinnacles of CRPG creation.

:wink:

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Draco
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Post by Draco » Tue Jan 13, 2004 1:56 am

PS:T has a very small replay value + it lacks a sequel. That's all I have to say for now.

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majestic
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Post by majestic » Tue Jan 13, 2004 5:57 am

ieya wrote:Considering that VGA is generally a reference to 640x480 resolution
Yet I remember a time when VGA simply meant Video Graphics Array (funny enough, considering it's precedessors like CGA meant Color Graphics Adapter).

Dependent of resolution it just meant 256 colors (out of 262,144), as opposed to monocrome (green/white or black/white), CGA (16 colors in text mode, 4 colors in 320x200 and 2 colors in 640x200) and EGA (16 colors, chosen from a total of 64, 640x350).

Minor bit of trivia: True VGA had only 16 colors at "VGA" resolution (640x480).

SVGA in itself is no standard at all, just a bunch of enhancements everyone tried to apply to IBM's VGA. IMB created some other standards for the microchannel architecture that just received no market acceptance:

8514/A
XGA
XGA-2

Mostly shining through support of 1024x768 at crappy (e.g. 43hz/interlaced in 8514/A) refresh rates.

The closest SVGA ever came to being standardized was VESA SVGA, but that's it.

Kind of explains why SVGA (and beyond) ended up as simple reference to what it is supposed to do, as opposed to a basic premise. That's why it's called post-VGA era.

So, geek rant over ;)
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Lidz
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Post by Lidz » Tue Jan 13, 2004 10:28 am

Draco wrote:PS:T has a very small replay value + it lacks a sequel. That's all I have to say for now.
Stab me in the heart why don't ye.

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Post by Mr. Insomniac » Wed Jan 14, 2004 6:21 pm

Actually, I think it does have good replay value. before infinity explorer came along I was still finding things in my 4th and 5th games, that I'd previously missed.

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