|
so i seek to try out my rpg system which i will explain if i manage to complete this post in the time i have if not i will edit later
the system is skill based
who would want to join a rping game here to try it
what setting would you like to have it in (initially the setting was a sort of a space merchant "war" scenario" in a small solar system with a few races from different planets, if you're interested)
to the explanation which is probably not going to be complete
the stats (genral definition of character, you know, usual stuff)
strength - divided into: arms, legs, mass
agility - divided into: hands, feet, body
constitutuion - divided into: endurance, health, resistance
perception - divided into: eyes, ears, guts
charisma - divided into: personality, voice, looks
mind - divided into: intelligence, wisdom, conviction
if magic is involved we also have
(spirit - divided into: ghost, karma, luck)
for each you have a score of 1-100 each main is bassically an average of all 3 sub stats (50 to 60 is about average)
skills (stuff you can do, flexible and subject to change due to setting)
combat
hitting
evading
aiming
talk(chatty)(yes i like JE's splitt here for fo3)
deception
persuassion
barter
science
electronics
mechanics
bio chemic
misc
driving
sneak
search
also 1-100
leveling - there is no leveling
experience - there is no genral experience, each skill has it's own experience tracking and your rank in a skill is derived from a basic rank due to your stats plus ranks gained though experience.
using skills - when you use a skill you will gain experience in that skill alone, and the amount gained will depend on your rank and difficulty, the higher your rank the less xp you'll gain.
there will be condition modifiers to using skills, so if yoou're trying to open a lock and someone is shooting at you, you';; probably have less of a chance to make it
character generation - technically you get to spend 1050 points between the 9 sub stats (you can however decide to make up your character any way you want for this game as it's a test for the system where i will try seeing if it works)
*there is a chance you'll also get to divde a certain amout of xp for your skills (i'm currently undecided about that, it will probably be 1000 with no more than 300 for a certain skill)
perks - you get perks/feats whatever you want to call them (since i haven't decided on making a comprehensive list you'll get to make up your own if you want, we'll just tone them to balance)
traits - in order to further describe your character you can choose/create traits (if you want to have three arms this is where you go)
as far as combat goes it isn't totaly finalized, you can come up with stuff like standing around a corner or ducking behind a crate and bonuses and penalties for it will be determined
_________________ stupidity causes violence
Swedish Snow Glaciers and Fjords
|