How to run a Game

Online role playing, nerdy, not naughty
Locked

How do you do it?

The Players forge the adventure with their mind and initiative
1
25%
You give the Players guidlines and they go at it from there
3
75%
 
Total votes: 4

User avatar
Fluffy17
Posts: 2495
Joined: Sat Feb 14, 2004 7:16 pm
Title: Token Archer Fan
Location: Battling Daleks with Claudia Black at my side on the Enterprise

How to run a Game

Post by Fluffy17 » Wed Aug 06, 2008 9:47 pm

Here's a question all of you: When running an RPG, do you allow the PCs to basically create their own adventure or do you leave them guidlines?
I have no time for flat characters why should I have times for flat people?

I'm Otto von Bismarck watch me blow, watch the butterflies coming out of my nose.

"You can't choose what bothers you, that's why it bothers you."

-Rachel Duncan

User avatar
Joseph
Editor
Editor
Posts: 14186
Joined: Sat Dec 20, 2003 2:29 pm
Title: I wanna be Captain Kirk
Location: Here... no, there...

Post by Joseph » Thu Aug 07, 2008 1:07 am

There were always guidelines. There have to be. That's just the basic story outline/campaign setting, really.

User avatar
Gorth
Patron
Patron
Posts: 5150
Joined: Mon May 03, 2004 9:39 am
Location: Australia

Post by Gorth » Thu Aug 07, 2008 2:55 am

Assuming that you mean P&P rpgs... no idea. Never played them :(
A dyslexic walks into a bra...

User avatar
Fluffy17
Posts: 2495
Joined: Sat Feb 14, 2004 7:16 pm
Title: Token Archer Fan
Location: Battling Daleks with Claudia Black at my side on the Enterprise

Post by Fluffy17 » Thu Aug 07, 2008 4:57 pm

Josan wrote:There were always guidelines. There have to be. That's just the basic story outline/campaign setting, really.
Exactly, however my friends say otherwise :?
I have no time for flat characters why should I have times for flat people?

I'm Otto von Bismarck watch me blow, watch the butterflies coming out of my nose.

"You can't choose what bothers you, that's why it bothers you."

-Rachel Duncan

User avatar
Joseph
Editor
Editor
Posts: 14186
Joined: Sat Dec 20, 2003 2:29 pm
Title: I wanna be Captain Kirk
Location: Here... no, there...

Post by Joseph » Fri Aug 08, 2008 7:11 pm

Then your friends are daft. You can't run a game without guidelines. It's called a campaign setting. You either buy the material (ie; The Forgotten Realms, Planescape, etc) or the DM makes his own but there are always guidelines.

User avatar
D. Sauzi
Posts: 4845
Joined: Thu Jan 22, 2004 11:43 am
Location: :niotacoL

Post by D. Sauzi » Sat Aug 09, 2008 1:46 pm

Hmm, i actually feel like your players, the heroes of the adventure should make the story, its them and their interests being the main characters after all. However of course that doesnt mean you dont need to offer handholds as a DM, you need to offer some choices, and especially add several places that can be investigated for creating a story, you cant have them running around with no events worth of chasing taking place in the world.

[edit] ow and moved this to the RPG forum, its about p&p roleplaying, so i think we could use the thread here [/]
"anyway, smoke orcs if so take eyes if right points left xy."

User avatar
Magnus
Posts: 5116
Joined: Thu Jan 08, 2004 10:46 am
Title: Oh my giant of Lannister
Location: I, cat loon
Contact:

Post by Magnus » Tue Aug 12, 2008 7:34 pm

I'm in the guideline camp here. Both are workable models for a game, but it takes some serious experience and a powerful personality on the side of the players to pull of a campaign on their own. I've been playing around with the idea of running a GURPS campaign like that myself (pretty mmuch just starting the game with "well?"), but I know I'd never be able to pull it off with the people I have available. Of the four or five people who I usually game with, only one of them has the experience, and none of them have the personality necessary.
I do bugger-all, but that's OK;
I sleep all night, and I read all day!

User avatar
Fluffy17
Posts: 2495
Joined: Sat Feb 14, 2004 7:16 pm
Title: Token Archer Fan
Location: Battling Daleks with Claudia Black at my side on the Enterprise

Post by Fluffy17 » Wed Aug 13, 2008 8:46 pm

thanks guys its just that a lot of my player REALLY think I'm out of date and consider that since I don't do the game the way their used to I'M the jerk
I have no time for flat characters why should I have times for flat people?

I'm Otto von Bismarck watch me blow, watch the butterflies coming out of my nose.

"You can't choose what bothers you, that's why it bothers you."

-Rachel Duncan

User avatar
Joseph
Editor
Editor
Posts: 14186
Joined: Sat Dec 20, 2003 2:29 pm
Title: I wanna be Captain Kirk
Location: Here... no, there...

Post by Joseph » Wed Aug 13, 2008 9:54 pm

Player "anarchy" as a campaign style (which is what they seem to advocate) doesn't work. What's the point of the DM? To just sit there rolling dice for the monsters and various checks?

The DM's role is always that of a story teller first and a NPC dice roller second.

User avatar
Fluffy17
Posts: 2495
Joined: Sat Feb 14, 2004 7:16 pm
Title: Token Archer Fan
Location: Battling Daleks with Claudia Black at my side on the Enterprise

Post by Fluffy17 » Wed Aug 20, 2008 5:25 pm

Josan wrote:Player "anarchy" as a campaign style (which is what they seem to advocate) doesn't work. What's the point of the DM? To just sit there rolling dice for the monsters and various checks?

The DM's role is always that of a story teller first and a NPC dice roller second.
Exactly. They says sometimes I can be a bully and lack the flexibility that they are used to. However they seem to think that if the DM can't figure out things ideas they're a bad DM.

Now I know that stiff DMs suck but sometimes they're needed.

User avatar
Magnus
Posts: 5116
Joined: Thu Jan 08, 2004 10:46 am
Title: Oh my giant of Lannister
Location: I, cat loon
Contact:

Post by Magnus » Wed Aug 20, 2008 10:08 pm

But you should also remember that the principle goal is to have fun, and whilst it's not very enjoyable to be a DM in a game where you don't get to be more than a glorified dice-bot, you should also try to involve your players. Obviously, neither extreme seems to be working optimally in this case, so maybe it might be an idea for you and your group to take a session, and try to find a solution that works for everyone involved.

...and then subtly go over to your way of playing :twisted:
I do bugger-all, but that's OK;
I sleep all night, and I read all day!

Locked

Who is online

Users browsing this forum: No registered users and 3 guests